Vray 1.5 RC5 for max 9 32 bit

Thảo luận trong 'Công cụ Render'

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  1. ThoVn Moderator

    link: http://rapidshare.com/files/44353338/v1.5_RC5_R9.rar

    Khi cài đặt các bạn nhớ chọn phần license là Software license, còn việc crack thì giống các phiên bản trước.

    New feature:

    Build 1.50.RC5

    New features:
    (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
    (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
    (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;

    Modified features:
    (*) Increased rendering speed for some types of scenes;
    (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
    (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
    (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
    (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
    (*) Distributed rendering can now be started as a BackBurner job;
    (*) Added an option to exclude specific objects from overriding their material from the Global Switches rollout;
    (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
    (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
    (*) "Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights;
    (*) "Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials;
    (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
    (*) "No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper;
    (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
    (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
    (*) If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all);
    (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
    (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
    (*) The irradiance map viewer will print out the progress of merging irradiance maps;
    (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
    (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
    (*) The "Save maps per frame" option has been removed from the GI rollout;
    (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
    (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
    (*) Added a new "hybrid" SSS model in VRayMtl;
    (*) Added exclude list for material override in the Global Switches rollout;
    (*) The uninstaller will unregister any V-Ray services as well(DR spawner, license server etc.);
    (*) Added "Affect alpha" option to VRaySphereFade;
    (*) VRayLights now produce accurate motion blur when animated;
    (*) VRayFur can now generate motion blur with more than 2 geometry samples;
    (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
    (*) VRayLights produced wrong intensity with photometric units;
    (*) VRaySun/VRaySky had wrong photometric intensity; they now have a "legacy model" option to use the old model, which is turned on automatically for older files;
    (*) VRayPhysicalCamera ISO parameter produced wrong exposure; it now has a "legacy model" option to use the old model, which is turned on automatically for older files;
    (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
    (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
    (*) Re-worked VRayFastSSS material to use the irradiance map interpolation mechanism for faster and smoother results;
    (*) Added an "Affect reflections" option to VRayLight's to control reflection visibility separately from speculars;

    Known issues:
    (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash;
    (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray may crash;

    Bug fixes:
    (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
    (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
    (*) Problems with 2D displacement (RC3 bug);
    (*) Automatically created VRaySky did not have a name;
    (*) Horizontal scrolling problems with the V-Ray messages window;
    (*) VRayOverrideMtl could cause 3dsmax to crash;
    (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
    (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
    (*) Some rare raycaster precision errors were fixed;
    (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
    (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
    (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
    (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
    (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
    (*) Standard materials with transparency did not render properly (RC3 bug);
    (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
    (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
    (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
    (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
    (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
    (*) VRayBlendMtl did not list the blend textures as sub-anims;
    (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
    (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
    (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
    (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
    (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
    (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
    (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
    (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
    (*) Somewhat better memory management for proxies and dynamic meshes;
    (*) Crashes with VRayFur on animated objects when using motion blur;
    (*) Incorrect environment color with several VRayLights in "dome" mode;
    (*) "Crop" render mode with the V-Ray VFB did not work for animations;
    (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
    (*) VRayBmpFilter did not always display its bitmap texture successfully;
    (*) VRayBmpFilter could produce invalid colors;
    (*) Photon mapping could produce wrong GI on transparent surfaces;
    (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
    (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
    (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
    (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
    (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
    (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
    (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
    (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
    (*) Banding with very small spherical VRayLights;
    (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
    (*) Problems with dome light and matte/shadow materials with GI on;
    (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
    (*) VRayHDRI did not free is memory with the freeSceneBitmaps MaxScript command;
    (*) Crash when rendering disconnected Particle Flow events;
    (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
    (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
    (*) In some cases VRayFur did not render properly;
    (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
    (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
    (*) Distortion map for VRayToon had no effect;
    (*) Light cache prefiltering ignored GI surface IDs;
    (*) VRayLight's appeared in reflections for objects excluded from the lights;
    (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;

  2. red devils

    red devils New Member

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